
Strengthening indigenous culture through gamified experiences
Background
With the Brisbane 2032 Olympics as a backdrop, the aim of this project was to increase global awareness and understanding of Australian Indigenous culture. Aboriginal people have long experienced underrepresentation in Australian society, creating a need to highlight their culture and history in an engaging and accessible way.
Design option
How can we use gamification to increase global awareness and understanding of Australian Indigenous culture in connection with the Brisbane 2032 Olympics?
My role
UX/UI designer
Methods
Netnography, competitor analysis, user personas, Jobs To Be Done, user journey mapping, ideation, prototyping, heuristic evaluation, annotated sketches, cognitive walkthroughs, information architecture, style guide, design system, mockups.
Solution
A digital platform, available via web and app, that combines gamification and interactive content to promote Indigenous culture in conjunction with the Brisbane 2032 Olympic Games. Users can participate in activities such as treasure hunts using AR technology, test their knowledge with quizzes, and explore content about Indigenous athletes. The platform includes a calendar of events and the ability to support Indigenous NGOs. The solution creates a holistic and engaging experience that both informs and rewards users, with a clear focus on increasing global cultural awareness.

Design process
Research
Australia's Indigenous people, who make up 3.8% of the population, continue to face discrimination, social inequalities and the legacy of colonialism, highlighting the need for collective action and responsibility to change persistent racist narratives.
Netnography
I conducted extensive netnography to uncover diverse perspectives on indigenous rights, historical narratives, and cultural awareness. Analysis of posts, hashtags, and discussions provided insights into attitudes, themes, and user engagement across platforms.
Recurrent themes
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Indigenous rights and reconciliation
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Education reform
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Cultural awareness and recognition
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Identity and ancestry
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Open dialogue and respect
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Misinformation
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Political attitudes
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User understanding
Persona 1: Rehan
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Rehan is the user I have based the user journey on, as I consider his needs to be the most crucial to satisfy.
Persona 2: Jeddah
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Although Jedda is not a direct user, her perspective is essential to creating an optimal solution. By addressing her needs as an activist, the goal is to indirectly ease her workload.
Rehan's user journey
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Wireframing and interaction flow
Hand-drawn sketches



Annotated low-fidelity wireframes
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Wireflows


Design principles and system structure
Style guide
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Design system

Heuristic evaluation

Test done by Senior Product Designer at NSW

Test done by Product Designer at Aleph-Labs
Information architecture
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Final design
for clickable prototype in Figma.
Poster

Mockups


Lesson and value
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Through this project, I gained insight into how gamification can be used as an effective method to promote cultural understanding and create engaging experiences.
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I improved my skills in balancing technical constraints with user-centered design, while integrating social and cultural considerations into the solution.
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The work strengthened my ability to conduct extensive research and translate complex insights into concrete design solutions.